After teaching my students the three characteristics of a good O&M landmark, it was time for them to identify on their own what can or can’t be a landmark. This lesson was a good way to make sure my students understood what landmarks are before going out into the community to look for real life landmarks.
Discuss devices such as songs, rhymes, and acronyms to aid memory (both teachers and students), to help make lessons fun and productive.
When I thought about modifying the classic game of Twister my main goal was to give all of my students a way to play a very visual game despite what their visual impairment is (and who doesn’t love a good round of Twister?!).
I am visually impaired and had O&M instruction very infrequently as a child. As a result of this, I had gaps in my skills when I went away to graduate school. I discussed the problem with my instructor who devised this creative lesson.
A fun puzzle activity to teach and review route shapes with students.
The three qualities that make an object or sound a landmark: unique, distinct, and permanent. First I had to translate these into words a second grader would understand. Special, easy to find, and always there.
One issue I have with some students is their lack of motivation to participate in lessons. Here is a possible solution.