After teaching my students the three characteristics of a good O&M landmark, it was time for them to identify on their own what can or can’t be a landmark. This lesson was a good way to make sure my students understood what landmarks are before going out into the community to look for real life landmarks.
Discuss devices such as songs, rhymes, and acronyms to aid memory (both teachers and students), to help make lessons fun and productive.
When I thought about modifying the classic game of Twister my main goal was to give all of my students a way to play a very visual game despite what their visual impairment is (and who doesn’t love a good round of Twister?!).
A lesson on how to generate your own QR codes to create a scavenger hunt for students that includes the use of O&M skills.
This is a board game I created for a fun O&M lesson that also sneaks in a lesson about traffic signs.
The three qualities that make an object or sound a landmark: unique, distinct, and permanent. First I had to translate these into words a second grader would understand. Special, easy to find, and always there.
This is a guide to teaching banking to high school students.
This activity takes place over two lessons within two grocery stores of your students choosing. Scanning, blur interpretation, monocular use, soliciting assistance, and room orientation patterns are just a few skills that can be incorporated into this lesson.
A lesson series developed for high school students interested in attending college.
One item that is great to have and an essential for some during mobility lessons is a hat.